<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Ubiquity Localization: What&#8217;s New, What&#8217;s Next</title>
	<atom:link href="http://mitcho.com/blog/projects/ubiquity-localization-whats-new-whats-next/feed/" rel="self" type="application/rss+xml" />
	<link>http://mitcho.com/blog/projects/ubiquity-localization-whats-new-whats-next/</link>
	<description></description>
	<lastBuildDate>Fri, 12 Mar 2010 14:57:24 -0500</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Brian</title>
		<link>http://mitcho.com/blog/projects/ubiquity-localization-whats-new-whats-next/comment-page-1/#comment-1588</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Thu, 16 Jul 2009 07:26:49 +0000</pubDate>
		<guid isPermaLink="false">http://mitcho.com/blog/?p=2432#comment-1588</guid>
		<description>&lt;p&gt;Impressive! The whole Ubiquity thing, I mean. You are speaking another language (no pun) to me as an artist who has struggled to program at all, but I could mostly follow, so you&#039;re really going all out to reach the laymen ;)&lt;/p&gt;

&lt;p&gt;I wanted to drop you a line, I found you through Extend while seeking a demo of your YARP plugin (most popular currently, congrats!) and this is the first I&#039;ve heard of this project. I am interested, if you have the time, in at the least a small chat about the possibilities this opens for programming in general. The applications are endless if you guys get this right, and what better place to begin, for various reason I am sure your team was aware of when deciding on flagship implementation.&lt;/p&gt;

&lt;p&gt;What kind of talk goes on behind the scenes about applying this to game development? Any at all? That&#039;s my biggest question - I see the genius in this, and the move to use it in this context, what a way to drive a technology! If there are ideas about implementing this for game or interactive development, sign me up for that aspect! I want to help! It would be so awesome to finally have an artist-accessible engine out here - even the available good 3D engines are designed with the coders who made them in mind, with the divide between artists and coders seemingly growing by the day - this is not good for open minded people, and benefits only those who require you to be employed before they provide the missing link.&lt;/p&gt;

&lt;p&gt;Very interested, following the project now, and I plan to write about it soon and help to get the word out! A bit unfortunate that the demos simplify a work flow in ways that I personally wouldn&#039;t benefit from in the current states of my address books, but you guys are On To Something! Congrats again on #1 plugin!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Impressive! The whole Ubiquity thing, I mean. You are speaking another language (no pun) to me as an artist who has struggled to program at all, but I could mostly follow, so you&#039;re really going all out to reach the laymen <img src='http://mitcho.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>

<p>I wanted to drop you a line, I found you through Extend while seeking a demo of your YARP plugin (most popular currently, congrats!) and this is the first I&#039;ve heard of this project. I am interested, if you have the time, in at the least a small chat about the possibilities this opens for programming in general. The applications are endless if you guys get this right, and what better place to begin, for various reason I am sure your team was aware of when deciding on flagship implementation.</p>

<p>What kind of talk goes on behind the scenes about applying this to game development? Any at all? That&#039;s my biggest question - I see the genius in this, and the move to use it in this context, what a way to drive a technology! If there are ideas about implementing this for game or interactive development, sign me up for that aspect! I want to help! It would be so awesome to finally have an artist-accessible engine out here - even the available good 3D engines are designed with the coders who made them in mind, with the divide between artists and coders seemingly growing by the day - this is not good for open minded people, and benefits only those who require you to be employed before they provide the missing link.</p>

<p>Very interested, following the project now, and I plan to write about it soon and help to get the word out! A bit unfortunate that the demos simplify a work flow in ways that I personally wouldn&#039;t benefit from in the current states of my address books, but you guys are On To Something! Congrats again on #1 plugin!</p>]]></content:encoded>
	</item>
	<item>
		<title>By: A Visual Guide to Community Command Localization</title>
		<link>http://mitcho.com/blog/projects/ubiquity-localization-whats-new-whats-next/comment-page-1/#comment-1578</link>
		<dc:creator>A Visual Guide to Community Command Localization</dc:creator>
		<pubDate>Mon, 13 Jul 2009 23:18:30 +0000</pubDate>
		<guid isPermaLink="false">http://mitcho.com/blog/?p=2432#comment-1578</guid>
		<description>&lt;p&gt;[...] Ubiquity Localization: What&#8217;s New, What&#8217;s Next   [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[&#8230;] Ubiquity Localization: What&#8217;s New, What&#8217;s Next   [&#8230;]</p>]]></content:encoded>
	</item>
	<item>
		<title>By: sethb</title>
		<link>http://mitcho.com/blog/projects/ubiquity-localization-whats-new-whats-next/comment-page-1/#comment-1570</link>
		<dc:creator>sethb</dc:creator>
		<pubDate>Thu, 09 Jul 2009 22:20:25 +0000</pubDate>
		<guid isPermaLink="false">http://mitcho.com/blog/?p=2432#comment-1570</guid>
		<description>&lt;p&gt;it&#039;s been a pleasure to watch (and slightly participate in) this project take shape because your team has dissected a very complex problem in stages, asking for feedback along the way.  you&#039;ve been nimble enough to make the changes that are necessary.  it&#039;s really been well done and one of the reasons that Ubiquity will have much bigger success.  you&#039;ve spent time finding out what people need in non-english speaking places and are serving them.  so cool!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>it&#039;s been a pleasure to watch (and slightly participate in) this project take shape because your team has dissected a very complex problem in stages, asking for feedback along the way.  you&#039;ve been nimble enough to make the changes that are necessary.  it&#039;s really been well done and one of the reasons that Ubiquity will have much bigger success.  you&#039;ve spent time finding out what people need in non-english speaking places and are serving them.  so cool!</p>]]></content:encoded>
	</item>
</channel>
</rss>
